
Idk gio
Hello. I'm only here to say stuff about the game that I don't find enjoyable. You can either remove said stuff or just not do anything. My biggest problem with the game is the weapon equip system, I really liked the old equip system and now you have to find the items OR buy them with in game currency which I really do not enjoy because Its not as convenient unlike the previous versions where you just unlocked them from bosses and then could equip them which made the game more fun, Thats all.
1 person found this review helpful
Neron's Brother
February 4, 2026
Thanks for the honest feedback. We understand why the old equip system felt more convenient. The new system was added to encourage exploration and progression, but we’re carefully reviewing player feedback like yours.

Wacky Trio
The game very fun and pretty addicting! However, I have a few suggestions to make: 1. I love the bosses, but there not hard enough. Unlike the last boss which was actually challenging and fun to kill. We need more bosses like that: difficult, spamming and fun. 2. Add a boss mode where you just fight bosses, like Supreme Duelist 3. The weapons are a bit "much". For example, I love the arm canons, boots, and gauntlet: They're simple, but have a quirk that makes them fun.
1 person found this review helpful
Neron's Brother
February 8, 2026
Thanks, Wacky Trio! We really appreciate your detailed feedback. Harder bosses, a dedicated boss mode, and better weapon balance are all great ideas that we’ll seriously consider for future updates.

Sss
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This game is fun! But I also had some suggestions and stuff. Firstly, I think you should force the player to go into the elevator/door (and maybe make an elevator level where you have to fight in the elevator shaft). Lastly, I think it needs some more detailed background for certain levels (for example: LVL 4 background should look like a sewer, LVL 7 should look like the spider cave biome from Terraria, but please don't add something spidery, just make the level look like a colony). 😆
3 people found this review helpful
Neron's Brother
January 23, 2026
Thanks for the detailed ideas! We like the concept of forced transitions (doors/elevators) and more distinctive level atmospheres. Improving background identity per level is something we’re actively considering.